Need for Speed Underground 2
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상품특징
Three new gameplay modes are added to last year\'s circuit, drift and drag competitions, challenging gamers to hone their skills in a number of driving disciplinesTune every aspect of your car\'s performance with hundreds of licensed aftermarket performance upgrades and then fine-tune everything from the gear ratio to the suspension for the ultimate rideTuner cars are available from the hottest manufacturers--from Mitsubishi Motors, Nissan, and Toyota to Ford and Volkswagen
상품설명
From the Manufacturer I would love to give this game some bonus points for technical wizardry, of which it displays quite a lot, but ninja coding does not a fun game make. Instead, this is a pockmark on the face of driving games everywhere. Because of the extremely bizarre physics, the drift and drag modes are the only ones that feel even remotely predictable, except that it says I\'m pulling a 300-foot serpentine drift at 95 miles per hour that seems close to reality, right? Well, it doesn\'t, and this weird ass-end swing out makes circuit racing all but impossible until you re-learn the concepts of physics, weight distribution, and even gravity. Little touches are there, but this is a package that, overall, should be Bondo-ed, buried, and left for future generations to get a chuckle out of. Rated: 3.5 out of 10 Editor: Lisa Mason Issue: February 2005 Subscribe to Game Informer
Three new gameplay modes are added to last year\'s circuit, drift and drag competitions, challenging gamers to hone their skills in a number of driving disciplinesTune every aspect of your car\'s performance with hundreds of licensed aftermarket performance upgrades and then fine-tune everything from the gear ratio to the suspension for the ultimate rideTuner cars are available from the hottest manufacturers--from Mitsubishi Motors, Nissan, and Toyota to Ford and Volkswagen
상품설명
From the Manufacturer I would love to give this game some bonus points for technical wizardry, of which it displays quite a lot, but ninja coding does not a fun game make. Instead, this is a pockmark on the face of driving games everywhere. Because of the extremely bizarre physics, the drift and drag modes are the only ones that feel even remotely predictable, except that it says I\'m pulling a 300-foot serpentine drift at 95 miles per hour that seems close to reality, right? Well, it doesn\'t, and this weird ass-end swing out makes circuit racing all but impossible until you re-learn the concepts of physics, weight distribution, and even gravity. Little touches are there, but this is a package that, overall, should be Bondo-ed, buried, and left for future generations to get a chuckle out of. Rated: 3.5 out of 10 Editor: Lisa Mason Issue: February 2005 Subscribe to Game Informer
2022-02-28 05:13:17