EXCAL: Panzer 1941-45, Tactical Game of Armoured Combat on the Eastern Front, 2nd Edition
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상품특징
Make sure this fits by entering your model number.Update of this game of tactical armored combat on the East Front in WW2 (akin to Panzerblitz)Includes 3 geomorphic mapboards, 2 sheets of counter.50meters/hex, 20-90sec/turn, individual AFVs & squaded-sized infantry
상품설명
Panzer, second edition, is a tactical game of armored combat on the eastern front, 1941-1945. The game features: tank to tank combat, moveable terrain, geomorphic map boards and simultaneous movement. The strength and weaknesses of the German and Russian units involved are accurately duplicated by 49 data cards that display all the information needed to move and fight. The system easily incorporates myriad details such as armor thickness at various points, shots from various angles, heights and attitudes, and the effects of terrain. The rules cover the important aspects of small unit tactics: armor piercing shots, small arms fire, artillery barrages, air support, communications, gun depression, mines, road blocks, barbed wire, smoke and much more. The scenarios cover a variety of combat situations. Components 3 x 21" x 9" map board sections 2 sheets thick die cut counters One rules book with scenarios One command sheet Tables and charts Data cards Two 10-sided dice Scale is 50 meters/hex Time: 20-90 sec/turn Playing Time: 1-3 Hrs. Players: 2-8. Complexity: high
Make sure this fits by entering your model number.Update of this game of tactical armored combat on the East Front in WW2 (akin to Panzerblitz)Includes 3 geomorphic mapboards, 2 sheets of counter.50meters/hex, 20-90sec/turn, individual AFVs & squaded-sized infantry
상품설명
Panzer, second edition, is a tactical game of armored combat on the eastern front, 1941-1945. The game features: tank to tank combat, moveable terrain, geomorphic map boards and simultaneous movement. The strength and weaknesses of the German and Russian units involved are accurately duplicated by 49 data cards that display all the information needed to move and fight. The system easily incorporates myriad details such as armor thickness at various points, shots from various angles, heights and attitudes, and the effects of terrain. The rules cover the important aspects of small unit tactics: armor piercing shots, small arms fire, artillery barrages, air support, communications, gun depression, mines, road blocks, barbed wire, smoke and much more. The scenarios cover a variety of combat situations. Components 3 x 21" x 9" map board sections 2 sheets thick die cut counters One rules book with scenarios One command sheet Tables and charts Data cards Two 10-sided dice Scale is 50 meters/hex Time: 20-90 sec/turn Playing Time: 1-3 Hrs. Players: 2-8. Complexity: high
2020-02-14 19:06:18