Combat Commander Europe Board Game WW2 Historical Wargame 2014 Reprint
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Make sure this fits by entering your model number.Card driven board game covering tactical infantry combat in the European Theatre of WWIOne player takes the role of Germany, another of Russia or the USAIncludes 12 historical scenarios!Includes 6 mapsheetsAge 12+
상품설명
Product Description ombat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more "Fate" cards from their hands in order to activate his units on the mapboard for various military functions. Players attempt to achieve victory by moving their combat units across the game map to attack their opponent\'s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario\'s specific "Objective" chits, the destruction of enemy units, and the exiting of friendly units off the opponent\'s board edge. A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" - both good and bad - will occur at random intervals to add a bit of chaos and uncertainty to each player\'s perfect plan. SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time. Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios - and individual weapons larger than a pistol, rifle or BAR - are represented by their own counters. Set Contains: Three full colour Countersheets Six 17" x 22" 2 sided colour mapsheets Four colour 8.5" x 11" Player Aid Cards One colour 8.5" x 22" Track Display 220 Playing Cards Colour Rule Book Colour Scenario Book
Make sure this fits by entering your model number.Card driven board game covering tactical infantry combat in the European Theatre of WWIOne player takes the role of Germany, another of Russia or the USAIncludes 12 historical scenarios!Includes 6 mapsheetsAge 12+
상품설명
Product Description ombat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more "Fate" cards from their hands in order to activate his units on the mapboard for various military functions. Players attempt to achieve victory by moving their combat units across the game map to attack their opponent\'s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario\'s specific "Objective" chits, the destruction of enemy units, and the exiting of friendly units off the opponent\'s board edge. A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" - both good and bad - will occur at random intervals to add a bit of chaos and uncertainty to each player\'s perfect plan. SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time. Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios - and individual weapons larger than a pistol, rifle or BAR - are represented by their own counters. Set Contains: Three full colour Countersheets Six 17" x 22" 2 sided colour mapsheets Four colour 8.5" x 11" Player Aid Cards One colour 8.5" x 22" Track Display 220 Playing Cards Colour Rule Book Colour Scenario Book
2020-05-25 14:49:12