REV: Red Typhoon, The Soviet Winter Counter-Offensive, 1942, Boardgame
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Make sure this fits by entering your model number.Update of a game in the Panzer Korp game series originally appearing in the Japanese edition of Command MagazineGame covering the 1942 Soviet winter counteroffensive in front of Moscow that pushed Army Group Center away from the Soviet capitalUses a traditional Ugo-Igo system with an activation system superimposedGame starts after the Soviets have made several breakthrus in the German lines200 counters. Packaged in a ziplock
상품설명
Reworking of game originally appearing in the Japanese edition of Command Magazine. Covers the early 1942 Soviet winter counteroffensive in front of Moscow that pushed Army Group Center away from Moscow. Game starts with the Soviets having made several breakthrus in the German line. Uses a traditional Ugo-Igo game system with a chit activation system superimposed; that system allows formations to either move, attack, or both, and not all units will be able to act at all. Units are retreated by the attacker and disrupted; this affects the course of the game. This edition alters allocation of Soviet activation, adds surprise, historical deployment. 200 counters. 4th game in the PanzerKorps game series. Shigeru Hirano'17
Make sure this fits by entering your model number.Update of a game in the Panzer Korp game series originally appearing in the Japanese edition of Command MagazineGame covering the 1942 Soviet winter counteroffensive in front of Moscow that pushed Army Group Center away from the Soviet capitalUses a traditional Ugo-Igo system with an activation system superimposedGame starts after the Soviets have made several breakthrus in the German lines200 counters. Packaged in a ziplock
상품설명
Reworking of game originally appearing in the Japanese edition of Command Magazine. Covers the early 1942 Soviet winter counteroffensive in front of Moscow that pushed Army Group Center away from Moscow. Game starts with the Soviets having made several breakthrus in the German line. Uses a traditional Ugo-Igo game system with a chit activation system superimposed; that system allows formations to either move, attack, or both, and not all units will be able to act at all. Units are retreated by the attacker and disrupted; this affects the course of the game. This edition alters allocation of Soviet activation, adds surprise, historical deployment. 200 counters. 4th game in the PanzerKorps game series. Shigeru Hirano'17
2020-03-04 23:56:08