Decision Games DG: World at War Magazine #76, with Operation Jupiter, Churchill's Plan to Invade Norway 1942, Boardgame
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Make sure this fits by entering your model number.Magazine of military history in the World War II era, with a complete board game in each issue to complement the lead articleGame covers the proposed 1942 Allied invasion of northern Norway and Finland in an effort to deny the Germans the air & naval bases there, or to defeat the German 20th Mtn ArmyIncludes 63 variant counters for Great Pacific War #70 (53), Munich War #74 (8), and Cruise of the Graff Spee #66 (2), with variant rules for the first twoRegt/div level, 176 counters, 10mi/hex, 3days/turn (10 turns)Appropriate for adults 14 years & older
상품설명
Mag & game. With 63 errata & variant counters for Great Pacific War #70 (53), Munich War #74 (8), Cruise of Graf Spee (2). Game of the first 30 days of Churchill's Operation Jupiter plan to invade far northern Norway & Finland in the fall of 1942, an alternative to the Torch invasion of Africa. The allies seek to deny the air & naval bases being used to interdict convoy routes to the USSR or to defeat the German 20th Mtn Army. Regt/Div level. 176 counters, 10mi/hex, 3days/turn. Ty Bomba'21 / ARTICLES ON: Variant rules for Great Pacific War #70 & Munich War #74; Operation Jupiter, Invasion of Norway 1942; Fort Drum in Manila Bay; Batle of the Kiev Salient 1943; Hollandia, New Guinea, April 1944; Anzio & Cassino 1944; Sinking the Japanese carrier Shinano; Royal Navy's 2-pounder AA Gun; General der Panzertruppen Ludwig Cruwell.
Make sure this fits by entering your model number.Magazine of military history in the World War II era, with a complete board game in each issue to complement the lead articleGame covers the proposed 1942 Allied invasion of northern Norway and Finland in an effort to deny the Germans the air & naval bases there, or to defeat the German 20th Mtn ArmyIncludes 63 variant counters for Great Pacific War #70 (53), Munich War #74 (8), and Cruise of the Graff Spee #66 (2), with variant rules for the first twoRegt/div level, 176 counters, 10mi/hex, 3days/turn (10 turns)Appropriate for adults 14 years & older
상품설명
Mag & game. With 63 errata & variant counters for Great Pacific War #70 (53), Munich War #74 (8), Cruise of Graf Spee (2). Game of the first 30 days of Churchill's Operation Jupiter plan to invade far northern Norway & Finland in the fall of 1942, an alternative to the Torch invasion of Africa. The allies seek to deny the air & naval bases being used to interdict convoy routes to the USSR or to defeat the German 20th Mtn Army. Regt/Div level. 176 counters, 10mi/hex, 3days/turn. Ty Bomba'21 / ARTICLES ON: Variant rules for Great Pacific War #70 & Munich War #74; Operation Jupiter, Invasion of Norway 1942; Fort Drum in Manila Bay; Batle of the Kiev Salient 1943; Hollandia, New Guinea, April 1944; Anzio & Cassino 1944; Sinking the Japanese carrier Shinano; Royal Navy's 2-pounder AA Gun; General der Panzertruppen Ludwig Cruwell.
2021-08-25 11:38:16