해외구매대행 N0.1 쇼핑365
Front Mission 3
사진확대

상품번호 B00004R9IL
상품상태 New    
상품구분 Video Games / Legacy Systems
브랜드 Brand: SquareSoft
판매자 Amazon
판매자위치 미확인
SNS공유
현지 판매 가격 44.99
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판매자정보
판매자 : Amazon
판매자위치 : 미확인



상품설명
Amazon.com An excellent science-fiction-themed strategy game with role-playing elements, Front Mission 3 is the first installment of the popular Japanese series to make it stateside. In a future where giant robots known as "Wanzers" are the war machines of choice, you are cast as a civilian test pilot who gets swept up in an international military conspiracy surrounding a weapon of mass destruction. The majority of the storytelling occurs via cut scenes and menu-driven "event" screens, with the game\'s "network"--a virtual computer that simulates Web and e-mail, among other things--providing additional background information and character interaction. Front Mission 3 features a rich battle system that makes the game easy to learn but hard to put down. The different models of Wanzers can be used "as is" or modified to change their appearance, capabilities, and equipment; since a Wanzer and its pilot are controlled as one unit in battle, the pilot\'s battle skills and experience come into play when pairing them off during pre-battle setup. Pilots can, however, eject from Wanzers during battle and board unoccupied ones, or even fight on their own, David and Goliath style. Battles are turn-based and take place in 3-D isometric environments, which can be rotated to provide a better perspective. When combat occurs, the viewpoint changes to close-ups shown from various camera angles. While the battles are relatively short, Front Mission 3 makes up for their brevity with quantity, packing well over 100 hours of highly addictive gameplay on its one disc. --Joe Hon Pros: Topnotch turn-based strategy battles Intriguing storyline filled with melodrama and plot twists Highly stylized art design "Double feature" scenario adds replay value Cons: Some "network" features are more trouble than they\'re worth From the Manufacturer Using a turn-based combat system; the player controls giant fighting robots called "wanzers" in order to fulfill mission objectives or to defeat foes in mechanical warafre. Robots can be continually upgraded by purchasing or scavenging new weapons/ armor/ computers/ ect. This game takes a new approach to increasing the depth of the game creating the Double Feature Scenario which allows the player to choose one of two completely different character viewpoint within the same general plot of the game. Review Ironically, the first game in the Front Mission trilogy to arrive in North America may actually be the best one to introduce the series to a new audience. This strategy-simulation game features cool mech designs, an intricate plot, involving characters, and gameplay suited for both hard-core and casual gamers. The story takes place in the year 2112, ten years after Front Mission Second. You play as Kazuki Takemura, a student at a technical high school, as well as a test pilot for Kirishima Industries. He and his friend Ryogo Kusama are delivering new war machines, called Wanzers, to a military base located in Yokosuka when a mysterious explosion leads both characters into an unexpected turn of events. You navigate through the story with command windows that let you talk to different characters, move from one location to another, surf the Net, purchase supplies to equip your Wanzers. Between stories, you go through several missions where you will take your characters and their respective Wanzers onto the battlefield. The battlefield takes the format of orthodox strategy-simulation games, implementing a rigid grid system. The Wanzers have assorted types of weapons, such as machine guns, shotguns, missiles, grenade launchers, and flamethrowers. Each character has an experience level that conveys how efficient he is at using the different kinds of weapons. It\'s up to you whether specific characters take control of a short-range, heavy-armor type or a long-range, light-geared type of Wanzer. The field map, Wanzers, and foreign objects, such as trees or freight boxes, are all rendered polygonally. When you are engaged in battle, the field map zooms in and shows the battle scene. The load time of zooming into the field map is very, very slight, making transitions into battle very smooth. Also, in FM3, the entire battle sequence only takes a couple of seconds, as opposed to the long 30-plus seconds each sequence took in FM2. It took several hours to finish just one mission in FM2, but due to the smooth transitions and shortened battle sequences, FM3 has a much faster pace. In the battlefield, each character has a certain number of active points (AP), which are spent when you move the character from one grid square to another and fight against other Wanzers, and regenerate after each turn. Characters also acquire skills depending on what type of armor the Wanzer is equipped with. Though skills vary, most of them are useful in battle. For example, your character can shoot more ammo rounds in one turn, specify which body part of the enemy Wanzer to attack, or attack more than once in one turn. At the end of each mission, you will be rated on how well you did. You earn different medals ranging from platinum, gold, silver, to bronze. Having more platinum medals could earn you a much bigger reward later on in the game. You can also surf the Internet (well, the Internet according to Square, anyway) in the game. You can access different forums, ranging from government to commercial to private. Although this was featured in FM2, most of the time the forums contained senseless English text and wasn\'t much use in the main game. In FM3, the Internet is an integral part of the game. There\'s also lots of weird little fun stuff you can do in there, too, such as change wallpaper on your computer, vote for your favorite school idol, send e-mails to Square, and much more. You can also engage in training on field maps generated by virtual simulators. Most of the time, you will want to put time into training to acquire the necessary skills you will need for the real battle. There are about 60 stages in total, and you should expect to spend at least 50 hours completing the game. If you become hooked on the Internet section of the game, the chances are you will sink several more hours into it. Plus, there are two separate and different scenarios, which deliver great replay value. Although Square has managed to make the game more straightforward, the graphics in the game have been downgraded. The Wanzers in FM2 were made up of more polygons, and the frame rate was a little slower in some situations. The lower polygonal count was probably a sacrifice that had to be made in exchange for the extremely short loading times in the battle scenes. Improvements include your ability to rotate the field map very smoothly, as opposed to being able to rotate it only every 45 degrees in FM2. Other areas, such as the gridlines on the field map, the digital novel part of the game, and the FMV sequences are definitely much better-looking. The movements of the Wanzers from one grid to another looked pretty awkward in FM2; they looked like baby frogs leaping from one box to another. In a lot of respects, the field map is much more similar to the original Front Mission on the Super Famicom. The sound effects in the game have improved, and the FMV sequences definitely are worthwhile and entertaining. The soundtrack fails to deliver in some situations and ends up feeling average. One thing that may be a disappointment for fans of the series is that the dark, post-industrial atmosphere of the game has been diluted, resulting in a more futuristic, techno-pop image. As a good analogy, it\'s almost like how Namco\'s Ace Combat series changed its image and atmosphere completely when Ace Combat 3 Electrosphere came out. Front Mission 3 has managed to retain its strategy-simulation aspects, albeit at a relatively simpler level, which will let beginners feel comfortable playing the game and keep the hard-core gamers satisfied, too. Square has managed to deliver a good human drama based on the theme of war in the Front Mission series, and this game fits the series nicely. --Ike Sato -- Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review See more






















※ 전자거래 등에서의 상품 정보제공 고시
품명 및 모델명 Front Mission 3
KCC 인증 필 유무 이 제품은 구매대행을 통하여 유통되는 제품이며, 상품의 구분에 따라 전기용품 및 생활용품 안전관리법에 따른 안전관리대상 제품입니다. 또한 본 사이트는 수입대행 사이트로서 해외현지의 상품페이지가 그대로 표기됩니다. 따라서 상품상세페이지를 참조해 주시거나 궁금한 사항은 문의게시판을 이용해 주시기 바랍니다.
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제품 하자가 아닌 소비자의 단순 변심, 착오 구매에 따른 청약 철회가 불가능한 경우 그 구체적 사유와 근거
※ 제품 하자가 아닌 소비자의 단순 변심, 착오 구매에 따른 청약 철회가 불가능한 경우 그 구체적 사유와 근거 전자상거래 등에서의 소비자 보호에 관련 법률 제 17조 2항 및 동 시행령 제 21조에 의한 청약철회 제한 사유에 해당하는 경우 및 기타 객관적으로 이에 준하는 것으로 인정되는 경우


상품설명
Amazon.com An excellent science-fiction-themed strategy game with role-playing elements, Front Mission 3 is the first installment of the popular Japanese series to make it stateside. In a future where giant robots known as "Wanzers" are the war machines of choice, you are cast as a civilian test pilot who gets swept up in an international military conspiracy surrounding a weapon of mass destruction. The majority of the storytelling occurs via cut scenes and menu-driven "event" screens, with the game\'s "network"--a virtual computer that simulates Web and e-mail, among other things--providing additional background information and character interaction. Front Mission 3 features a rich battle system that makes the game easy to learn but hard to put down. The different models of Wanzers can be used "as is" or modified to change their appearance, capabilities, and equipment; since a Wanzer and its pilot are controlled as one unit in battle, the pilot\'s battle skills and experience come into play when pairing them off during pre-battle setup. Pilots can, however, eject from Wanzers during battle and board unoccupied ones, or even fight on their own, David and Goliath style. Battles are turn-based and take place in 3-D isometric environments, which can be rotated to provide a better perspective. When combat occurs, the viewpoint changes to close-ups shown from various camera angles. While the battles are relatively short, Front Mission 3 makes up for their brevity with quantity, packing well over 100 hours of highly addictive gameplay on its one disc. --Joe Hon Pros: Topnotch turn-based strategy battles Intriguing storyline filled with melodrama and plot twists Highly stylized art design "Double feature" scenario adds replay value Cons: Some "network" features are more trouble than they\'re worth From the Manufacturer Using a turn-based combat system; the player controls giant fighting robots called "wanzers" in order to fulfill mission objectives or to defeat foes in mechanical warafre. Robots can be continually upgraded by purchasing or scavenging new weapons/ armor/ computers/ ect. This game takes a new approach to increasing the depth of the game creating the Double Feature Scenario which allows the player to choose one of two completely different character viewpoint within the same general plot of the game. Review Ironically, the first game in the Front Mission trilogy to arrive in North America may actually be the best one to introduce the series to a new audience. This strategy-simulation game features cool mech designs, an intricate plot, involving characters, and gameplay suited for both hard-core and casual gamers. The story takes place in the year 2112, ten years after Front Mission Second. You play as Kazuki Takemura, a student at a technical high school, as well as a test pilot for Kirishima Industries. He and his friend Ryogo Kusama are delivering new war machines, called Wanzers, to a military base located in Yokosuka when a mysterious explosion leads both characters into an unexpected turn of events. You navigate through the story with command windows that let you talk to different characters, move from one location to another, surf the Net, purchase supplies to equip your Wanzers. Between stories, you go through several missions where you will take your characters and their respective Wanzers onto the battlefield. The battlefield takes the format of orthodox strategy-simulation games, implementing a rigid grid system. The Wanzers have assorted types of weapons, such as machine guns, shotguns, missiles, grenade launchers, and flamethrowers. Each character has an experience level that conveys how efficient he is at using the different kinds of weapons. It\'s up to you whether specific characters take control of a short-range, heavy-armor type or a long-range, light-geared type of Wanzer. The field map, Wanzers, and foreign objects, such as trees or freight boxes, are all rendered polygonally. When you are engaged in battle, the field map zooms in and shows the battle scene. The load time of zooming into the field map is very, very slight, making transitions into battle very smooth. Also, in FM3, the entire battle sequence only takes a couple of seconds, as opposed to the long 30-plus seconds each sequence took in FM2. It took several hours to finish just one mission in FM2, but due to the smooth transitions and shortened battle sequences, FM3 has a much faster pace. In the battlefield, each character has a certain number of active points (AP), which are spent when you move the character from one grid square to another and fight against other Wanzers, and regenerate after each turn. Characters also acquire skills depending on what type of armor the Wanzer is equipped with. Though skills vary, most of them are useful in battle. For example, your character can shoot more ammo rounds in one turn, specify which body part of the enemy Wanzer to attack, or attack more than once in one turn. At the end of each mission, you will be rated on how well you did. You earn different medals ranging from platinum, gold, silver, to bronze. Having more platinum medals could earn you a much bigger reward later on in the game. You can also surf the Internet (well, the Internet according to Square, anyway) in the game. You can access different forums, ranging from government to commercial to private. Although this was featured in FM2, most of the time the forums contained senseless English text and wasn\'t much use in the main game. In FM3, the Internet is an integral part of the game. There\'s also lots of weird little fun stuff you can do in there, too, such as change wallpaper on your computer, vote for your favorite school idol, send e-mails to Square, and much more. You can also engage in training on field maps generated by virtual simulators. Most of the time, you will want to put time into training to acquire the necessary skills you will need for the real battle. There are about 60 stages in total, and you should expect to spend at least 50 hours completing the game. If you become hooked on the Internet section of the game, the chances are you will sink several more hours into it. Plus, there are two separate and different scenarios, which deliver great replay value. Although Square has managed to make the game more straightforward, the graphics in the game have been downgraded. The Wanzers in FM2 were made up of more polygons, and the frame rate was a little slower in some situations. The lower polygonal count was probably a sacrifice that had to be made in exchange for the extremely short loading times in the battle scenes. Improvements include your ability to rotate the field map very smoothly, as opposed to being able to rotate it only every 45 degrees in FM2. Other areas, such as the gridlines on the field map, the digital novel part of the game, and the FMV sequences are definitely much better-looking. The movements of the Wanzers from one grid to another looked pretty awkward in FM2; they looked like baby frogs leaping from one box to another. In a lot of respects, the field map is much more similar to the original Front Mission on the Super Famicom. The sound effects in the game have improved, and the FMV sequences definitely are worthwhile and entertaining. The soundtrack fails to deliver in some situations and ends up feeling average. One thing that may be a disappointment for fans of the series is that the dark, post-industrial atmosphere of the game has been diluted, resulting in a more futuristic, techno-pop image. As a good analogy, it\'s almost like how Namco\'s Ace Combat series changed its image and atmosphere completely when Ace Combat 3 Electrosphere came out. Front Mission 3 has managed to retain its strategy-simulation aspects, albeit at a relatively simpler level, which will let beginners feel comfortable playing the game and keep the hard-core gamers satisfied, too. Square has managed to deliver a good human drama based on the theme of war in the Front Mission series, and this game fits the series nicely. --Ike Sato -- Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review See more




















2023-03-19 00:35:25


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